factorio main bus how many lanesfactorio main bus how many lanes

Hamburg, Giessen Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Berlin, Hamburg 0eNqVld9ugyAUxl/FnKstwRbwT1sfY7fL0mhLHIlFh9DMGN99qO1mWrrCFfHI9+NwvgP0UFSaNZILBVkP/FCLFrL3HlpeirwaY6prGGRw5lJpE0Eg8tMYmGeEFAYEXBzZN2RkQB7Kt4WSWpVcsdNC1lRcKSYXsshBpmQu2qaWKixYpRbiePhAwITiirN509NHtxf6VJhlMvKIgaCpWyOrxbiqQYUUQWeGeBgTusFQdwz5BxN5ZxPZMLE3htowiTMGXykIjlyyw/wrtjBT70LdQKkFuvmFamO7LGVtxidY01bXXqq1avTYNXfgrW8hsa2Ou/v2tqS1SubEiA1BsKcX+HnVCPH1lzhAqb8X+M8KLh44QSKHIl6sxavEIVHvQ2I3JvEx13rMSOqCwBeEPYuN72as9wbZ+p5OgzEX7HQZZ4tnBkGVG52J0XDaUyB5+amCl6IL1nqtBf/SbE9fg9xMPTPZTuA0jmmabiihu2H4AQXcOK0=, 0eNqVlNFugzAMRX8F+WmTwkpSSlc+Y6/TVEEbdZZoYMGphir+fYZOHVrTijwhQu7J9Y3xGcrK6caiIcjPgLvatJC/n6HFgymqYY26RkMOJ7TkeEWAKY7DwmVHrKAXgGavvyGXvQhQvk2UyqtE0seJrKmQSNuJbDlDRrYwbVNbiktd0USc9h8CtCEk1Jeix5dua9yx5GNyeY8hoKlbltVmOJVRMW/t+JH2g6F/GDUbkzygLIPNLH2YNBijfJjVbMzVjIA9Wr27fFIeZnZ707cJvaweuFpfCY6v2B5szc/HWQ++ftumdtS4oUFuuK+hoSU+d5sZ9cXXAqUPIZPA3L1GpAy9Pb8ZFRx38pc2mjthy+BO97tLQ+L2tpNcBXSk30QWWov3p5XrwBHCFJ5t4xzMJxNeQFWwjNdUPFYUWTx8UvRUdtHCLZzBL6e36jkqeetJ23bkZmmqsmytpNr0/Q+uzw2D. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. by sha664817 Fri Feb 01, 2019 6:57 am, Post through links on our site, we may earn an affiliate commission. Hmm I was doing 2 lines for green 1 each for blue and red and i also space my lines 4 spaces apart for all my fluids and a litter needs. I dont make any two buses identical unless Im following a blueprint for some starter base. The gif on the right shows a 4 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. You are very welcome! If there is enough input for the item to saturate a whole belt then putting a lane-balancer in won't help to get more items later on. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. Due to the design of the whole base, there are 4 main rails that come in from each direction and pass through a big lane junction. - This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. - For very large amounts of items railways may be a better alternative that can not only carry large amounts of ore but also the intermediate and end-products. But for some other parts of the bus you can easily do 6 belts next to each other Press question mark to learn the rest of the keyboard shortcuts. The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! Some people build these assemblies off to the side, or transport these products by train as they run out of space near the beginnings of their factory. All trademarks are property of their respective owners in the US and other countries. Alternatively, one can make split-off setups without priority splitters. There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. In general, no block should be greatly than 4 but 1 and 2 are fine. Factorio SPLITTING OFF THE BUS How to Split off the bus 1.0 Tips and Tricks done quick - YouTube Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore. Split off a full belt of red circuits to go closest to the assemblers, since they are needed in highest quantity. by astroshak Thu Jan 10, 2019 2:08 am, Post there were conveyor belts. When one wants to use the items on their bus one could directly take items off the bus as if it is just a belt, though that would mean an extremely long bus and useless lengths of other belts. - This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. How many main bus lines do you generally use? - This page was last edited on 23 November 2020, at 11:18. EDIT: Here is an example of what I call a stage 2 "starter" base. Make sure to watch through for all the little details!Download the save and see more info for the base in the reddit post here: https://www.reddit.com/r/factorio/comments/mef5ui/my_first_megabase_5200k_spm_beltbus/Stay up to date with new releases by Subscribing.Support The Channel On Patreon: http://www.patreon.com/Xterminator5Twitch: https://www.twitch.tv/xterminator5Discord Group: https://discord.gg/0rIlqgn3wPmrmtWmMy Twitter: http://www.twitter.com/Xterminator5My Website (Blueprints, Mod Lists, \u0026 More! Glad you found it useful! 7. there is even enough iron left for "buildy things" (belts, etc). Lubeck, Hamburg Hamburg It is only visible to you. - This is sometimes done to get Items crafted into a chest for personal use like pipe which only uses Iron plates. For more main bus blueprint design options, click here. Kharkiv, Hamburg When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. For the belt close to the assembler, split off half a lane of iron plates. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. IMPORTANT: Guide will be updated for Full Release when I can find the time to do so! A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. For me my last base that could launch three rockets every half hour had 4 belts iron, 4 belts copper, 2 belts green (but was starting to bottleneck, should have built 4 lanes green), 2 belts steel (from its own supply of iron ore and smelting, i.e. Rust game file size: How big is the download. Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. Having smaller groups of only one or two is also not a bad thing. by RLS0812 Thu Jan 31, 2019 3:22 am, Post Here are some things people have put on their bus in the past: Each of these items would get a dedicated line of belts from which one would draw from if there is a need for the item. by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post Maintaining a main bus would require you a lot of effort and time to do it, including re-balancing your belts. Upgrade belts when more throughput is needed. I tend to only use main busses when bootstrapping up a large train-based base so just iron, copper, steel, green circuits, and maybe gears. spaghetti for everything else. The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). Balancers also use the mechanic that splitters take an equal amount of items from both input belts. That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. This indicates not enough products being produced to meet demand, this can be remedied with adding more lanes with corresponding more production further up the chain of production. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. Using iron plates as index 100: Copper: 78 Steel: 7 Plastic: 15 Coal: 13 Iron Gear: 6 Electronic Circuit: 38 Advanced Circuit: 6 Stone Brick: 2 Note that this is for science only. Mister's Bar and Lanes. READ MORE: Rust: How to fix screen tearing. These are being used to transport items and put some of it in the centre spot (which is the main purpose of a main bus). Since the process can be repeated infinitely, balancers with 2n output belts are easy to create. Split off iron in two places (for throughput), and a half-belt of green circuits. There is no real right answer just whatever works best for your set up. A recommended number is two free spaces for every group of four belts, although leaving more space can be useful too. (As shown). Make sure to leave room for a lubricant pipe to feed the blue belt assemblers. - And the character saw they that they were good and that they would help him on his quest to get to end-game. - 6 years later and you still respond to almost each and every person. As others have said the main bus simply acts as a buffer - remember that it's not your resource pool. I also tend to bus 2 steel, 2 plastic, 2 reds, 1 blues, 1 batteries. As of 0.16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. I was pleasantly surprised when I saw you were behind this. I still need to put skynet back in =P. by ultralance12 Tue Jan 29, 2019 4:53 pm, Post People Also Viewed. by Rjskeet Thu Jan 10, 2019 1:55 am, Post by Saemj Thu Jan 10, 2019 11:07 am, Post I've never been a fan of the central bus. Mad respect. 1.2K 91K views 1 year ago #Factorio #FactorioBaseTour This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! Most basic science is done and I reworked it to start pushing towards beacon based systems. This item will only be visible to you, admins, and anyone marked as a creator. Some people like to have fluids part of their bus which could include: Having all possible items on a bus results in a huge wide bus with a lot of belt-buffer for expensive items and standing belts of output-items that won't get used in another process. Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! Chests between each belt structure move items along as well as providing a collection place for pickup. by astroshak Thu Jan 10, 2019 1:44 am, Post This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. This means I still have throughput on my iron/copper busses for other things. Place Assemblers: 1 crafting Iron Gear Wheels, 1 each for belts and assemblers, then 8-10 for Green Science. I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. Community-run subreddit for the game Factorio made by Wube Software. I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. I hope to cover everything in the series, but if you can't find something in the playlist above please leave a comment and I'll try to make a video on it.Today we covered how to split off a main bus, using priority splitters in both a waterfall and a reverse waterfall method, as well as more traditional main bus splits which take 25% off each lane.Map Download https://drive.google.com/open?id=1tP8lTMwijmavLCTsXYDTlB6xoNbfbFOlBlueprint String: https://drive.google.com/open?id=1ML-UGyxwLOSfpIKC9G6L35IXkPqNOMImFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. 1 Rocket every 5 min "ONLY" requires one blue belt of steel and 7 copper if your curious. But robots have their own difficulties and require a lot more resources and knowledge of the game. 33 $$ Moderate Sports Bars, Bowling, American (Traditional) Broadway Sports Center. 4 iron and 4 copper is fine. Hamburg, Flensburg What bus companies operate the routes starting from Hamburg? The base uses a combination of Solar and Nuclear power to supply the whopping 30GW of needed power when the factory is going full tilt. you can reduce the number of belts needed on the bus by dedicating production to the intermediates (typically the green circuit requirements for other circuits). - The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes. Assembly lines are best placed so that they run perpendicular to the Main Bus. The orientation of and how wide the players monitor is also plays a role in this decision. Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. I kinda disagree on steel. However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. Creating a train grid factory. Although a main bus can give you a huge advantage, it's still up to you if you want to use it. All production. You're going to need more than a single belt of iron and copper. Frankfurt (Airport), Hamburg If you believe your item has been removed by mistake, please contact, This item is incompatible with Factorio. Groningen, Hamburg I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. Here are some Assembly line examples to get you started: Science pack production can efficiently pull off of the main bus to have an expandable system. READ MORE: Rust: How to fix mouse cursor on screen, Main bus alternatives and more important details. - how many belts of iron/copper/green circuits should I make, I'm currently planning on doing 4iron,4coppper,2green circuits. Green Science will share the other side. These start out as iron chests, upgrade to Passive Providers, then to Requesters as earlier belts are phased out. Some players eventually phase out the main bus entirely in favor of robots. Bowling. - Post Blue belt can transport 40 items per second fully compressed. Now red belt can span 6 tiles, which is pretty good for parts of the bus. Gears: While the ratio of iron plates to iron gear wheels is advantageous ratio-wise, (2 plates makes 1 iron gear wheel), I've found (through real experimentation) that it is much more efficient to make Gears locally. Look into what products use your resources and how many of those resources you can produce. Re: How many main bus lines do you generally use? Far better to make these locally as needed. 1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full. I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. Place another belt along the output side of the assemblers. Here is a checklist of those: READ MORE: Rust game file size: How big is the download? Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? Reddit and its partners use cookies and similar technologies to provide you with a better experience. This page was last edited on 31 August 2020, at 10:02. Hamburg, Berlin (Airport Schonefeld) Phone number (716) 649-0940. A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Valve Corporation. - The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. - The Steam Community of Rust shared some insights on how to design and build your main bus. But when you discover the most important ones, you'll eventually have a grasp on it. It comes out 83 iron/sec (3.11 red belts), 104 cu/sec (3.9 red belts), and 56 green circuit/sec (2 red belts). Other times, this is not an option. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. One downside to this can be that all resources are used up before every machine gets fed. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. After that I begin to distribute production to separate factories and do not have single main bus for all products. This is the case because they use more splitters than the minimum required amount of splitters for a throughput unlimited balancer. The following are 2 designs for a split-off off a 2-wide bus (by reddit user /u/unique_2). 0eNqVllFugzAMhq9S5WmToCUh0JYz7AbTNEGbVdEgQSFUQxV3n4ExsTVs8VOEyf/Z2I7DjRRlK2ojlSXZjciTVg3Jnm+kkReVl4PNdrUgGblKY1uwBETl1WCYdoSc9AGR6iw+SEb7AKF8WiiZUymtqBayupTWCrOQxR4ya3LV1NrYsBClXYh5/xIQoay0UkwfPT50r6qtCnCT0W9GCwpzMRrWiRKQWjcg1GrwC7AQNnewQERzGLq1dTs4vAMzBBjDjRHcCMHla8m8o7KZ6qAk3pTwCwNdQc7SiNP0jjugKRpKf0JTB3R/33OrBafb5H/gAV+Y32F6lOmI98LwXmiE795VN1KteaHehZ0L4eo5yrCty5yYGItxR8PxEyXqPZKV+DRstE1Goju01AMxEyInwefU0D9jOCCz7I7j6D8SphQ7S84iTE6dA49R9ElhHtVmDH3OvbAxon7u78XeE5B4uILH6zpb/IgEpMxBBjYejqFsSvFmNw9Ft9m1u0rrKn/PH2HbVZhmGiicszTdM8qOff8JVpvtyQ==, 0eNqdlt1ugjAUx1/F9GpLitJDReUxdrssC2jjmkFLSjEjhndfwbkQLabHq4bC/3c+e8qZFGUraiOVJdmZyL1WDcnez6SRR5WXw57takEycpLGtm6HEpVXw8bli4iTnhKpDuKHZKynCOXbRAlepbSimsjqUlorzESWBMisyVVTa2OjQpR2Iub9ByVCWWmluAQ9PnSfqq0KZyZjcwxKat04mVaDVYeKEkq6YekHh24w8I9pnWFzNNqtcyB2BdFrNLq1dTv4fQdOMGBAgDkCHCO4a3RCmS+hKRoDPswmHAMPvNk+UV53UMhBGrG/vIOA3O2eKDbMmZFqxgqLn4gG8NGw8LPlN8J9UMBCb+vggyb3A2juELDlOgDIse0b+9qOrQP8imC5HhHezmVpCIL9IfxebEIQ8UMvtuhpE/cBnbzDptk7JCDGpNk//xn+TEFAhAD4kRDETTA19Ycc3uPxNffuMh4v7mzyS0JJmTuZ2+PR6MvCyOOXXbwU3WLVriqtq/w7f3XfnYRpRmjKOaTpBhjs+v4XLT/v+g==. It will just depend on you on which design you would do as long as the conveyor belt is included. Now red belt can span 6 tiles, which is pretty good for parts of the bus. You'll want production running while you work to keep you supplied. This is done by adding two more splitters at the end of the balancer, as it can be seen here: However most balancers' bottlenecks can't be solved as easily. Universal balancers can be throughput limited. For the belt furthest from the assembler, split off green circuits. If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. First of all, you'll need to think of the best area in where to put it. - Search reviews. by Serenity Thu Jan 10, 2019 12:18 pm, Post We have located 2 bus terminals and one bus stop in Hamburg. Hamburg, Pristina Players sometimes choose to only build on one side of the bus until they can estimate that they won't need more belts on the bus. I think this would be adequate: Oh, I already have blue belts. The following are two designs for a split-off off a 4-wide bus that feature an in-line lane-balancer(by reddit user /u/moomaka). There's a lot to consider when building a main bus. you can also reduce needs late game with productivity modules. Yet! Hamburg, Bremen Place these one tile away from the Red Science output belt. don't steal from the 4 belts of iron), 2 belts red circuits, 1 plastic, 1 belt blue circuits, 1 belt with half regular and half electric engines, 1 belt of batteries. it really stacks up over the 5/6 process steps to make a rocket. In essence this means that an n-n balancer is not a functional n-(n-1) balancer. - Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. This item has been removed from the community because it violates Steam Community & Content Guidelines. Some of the most popular companies departing from Hamburg are: Comati PSG, DTG Deutsche Touring GmbH, Sindbad, Union Ivkoni, Winew and Rute Auto. Split-off designs aren't strictly necessary but help immensely. Ideally, a balancer should be input and output balanced. Makes doing blue science and rockets later easier as well. Make sure the empty side is across from the inserter! You need to sign in or create an account to do that. The way in which materials are split off from the main bus determines which production setups in the factory are prioritized if the bus delivers less input than all the setups combined need. What should I put on my new main bus and how many belts of each item? Raw materials such as Iron, Copper, Oil etc are delivered via trains and are then turned into all 7 types of science using a large main bus. Belt Balancers - how they work and how to make them, Finding balance: A guide to belt balancers, https://wiki.factorio.com/index.php?title=Balancer_mechanics&oldid=183149. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.#Factorio1.0 #FactorioFundamentals #Tutorial-----------------------------------------------------Want to help out the channel? The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. Grouping differing items together can cause problems when splitting them off, hence only groupings of two differing items is recommended. Keep the main bus, build your new base close to it. Make sure to re-balance belts after you split from them. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. The split-offs shown above generally prefer setups near the start of the main bus but will also supply some limited materials to the later setups. Hope the guide was helpful :-). Main reason I run a 4/2/2 bus for my start base is that it allows me to produce continuously produce a SP3 and PM3 module in yellow assemblers and still have enough resources for 10/12/24 science in blue assemblers. For green circuitsi never go more than two for my starter base. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. - For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. - Input balanced lane balancers draw evenly from each side of the input belt, while output balanced lane balancers output evenly onto each lane of the output belt. steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. Look at how many different recipes use the thing you have decided to bus, and then estimate how much throughput your factory will need. Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. - https://steamcommunity.com/sharedfiles/ =754378586. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. Steel is usually the one I'm short on. by MobRules Thu Jan 10, 2019 5:12 am, Post When you get robots, you can easily extend the bus with blueprints. Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. Once you've decided, proceed with collecting all the resources necessary to construct your main bus. Comati PSG Zentral-Omnibus-Bahnhof Bus terminal, Hamburg, Comati PSG Zentral-Omnibus-Bahnhof Bus terminal. It is advisable to leave space between the groups of belts of one item for underground belt to surface and for other things to cross the bus. All trademarks are property of their respective owners in the US and other countries. The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. by Aeternus Fri Jan 11, 2019 2:54 pm, Post #Factorio #FactorioBaseTour #FactorioBeltMegaBaseOutro Music: Rubik [NCS Release]Provided by NoCopyrightSoundsYou can find the track here: https://www.youtube.com/watch?v=A2AydJcUKR8Please check out the Artist by following these links!Electro-Light Facebook https://www.facebook.com/ElectroLight Twitter https://twitter.com/ElectroLightEDM SoundCloud https://soundcloud.com/maskedacoustic Distrion SoundCloud https://soundcloud.com/distrion Facebook https://www.facebook.com/distrionmusic Twitter https://twitter.com/Distrionoficial 0 reviews that are not currently recommended. All rights reserved. A throughput limited universal balancer may only have the capacity for a few unused outputs. These items are often just put into chests for personal use rather than on a bus. if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. Over time, I've built a large number of factories here are some examples of Main Bus systems that I've used. Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. Search reviews. Hamburg. - ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! by Miravlix Thu Feb 07, 2019 11:19 am, Powered by phpBB Forum Software phpBB Limited. Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). Would you say that I should have more chopper and iron? For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. Hamburg, Siegen The following is a split-off off a 4-wide bus. One of the most notable designs include the use of conveyor belts. Hamburg, Skopje Green & blue circuits share a line going in. Neatness matters! Yea, that's fine, to make gears where they are needed. Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. But hey, if it can give you some form of advantage, then why not try to do it? This is also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact. Hamburg, Rotterdam It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage.

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factorio main bus how many lanes

factorio main bus how many lanes